Whack-N-Type 05.12.24
Fixed quantumole interactions with prepared holes. Previously used regular 2d-sprites instead of animated sprites, and the script was still checking the sprites instead of the name of the creature on the hole.
Edit: Fixed catching hearts and quantumoles. The mechanic suffered from the same problem with the script still looking at 2d-sprites rather than names.
Updated score-formula in the codex to show what the script uses currently.
Updated itch-picture of the game so it's not just a mini-version of the splash screen.
Removed html export from the downloadable version so it doesn't take the extra few megabytes any longer. Left it there by mistake.
NEXT ON THE AGENDA
I'll probably look into releasing the browser-version next. and add it to the main game-page as a "test it here!" thing. Trying to get it done by the end of Friday EET, but no promises.
Get Whack-N-Type
Whack-N-Type
Whack-a-mole inspired typing-game
Status | In development |
Author | Markurius |
Genre | Survival |
Tags | Arcade, Casual, Experimental, Fantasy, Fast-Paced, Godot, Prototype, Singleplayer, Typing |
Languages | English |
More posts
- WNT 05.12.24 II6 days ago
- Devlog 29.11.2412 days ago
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